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E m b o d i e d  L e a r n i n g 

Interactive Visualisation and Installations for Embodied Learning

 

Some of my research and scholarly creative works are concerned with the design of full body interactive interfaces and visualizations for education, learning, and aesthetic appreciation in public settings. I am exploring augmented interactive exhibition venues of the future using immersive visualization designs.

 

One current research project examines innovations in art and exhibition design. Most of the exhibitions around the world adopt a conventional form of exhibition design. This creates a distance between the artist’s artwork and the audience. My interactive interfaced design research seeks a new method of art and museum exhibition design, based on principles of interactive visual communication and human-computer interaction.

 

This project developed an interactive interface that allowed users full body simulation of art interaction, so that the user experiences the art production process from the point of view of the artist and the methods of art creation. The interface seeks to develop various methods of installation to support audiences motivated to acquire knowledge about an art object in the art space. This is accomplished by augmented layering of  information via the use of visual communication, storyline formats, and augmented interaction between the artwork and the audience.

In a study of the effect of the interface on audience motivation and interaction, we found that experience with the interface altered how user visual scanned and experience art (measured via eye tracking sensors), such that the visual scan paths more closely resembled the visual scanning of experienced art viewers.  This demonstrated that the interface changed literally “how users see art” at the body and behavioral level, indicating deeper implicit learning about the art objects and methods.

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Effective Learning services through Virtual Reality: Being at the Artist's Studio

The current project aims to examine the effects of background on presence and prosocial relationship. Our research team seeks to investigate the impact of virtually realistic graphic image (i.e., 3D image) on the overall experience in virtual reality. We employ “head-tracking“ function to realize more natural art studio. In addition, the design of the current project synchronizes time to the spatial layout of the work.

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