Projection Mapped & 3 D  I n t e r f a c e s

AI: Artificial Interruption

Art Gallery, The 13th ACM SIGGRAPH Conference and exhibition on Computer Graphics & Interactive Techniques in Asia, 2020

 

The artificial, a curtain of cubes, interrupts and rolls over the natural order. Leaves fall and freeze into polygonal crystals. As the artificial interruption spreads fields and leaves shatter into ice cubes. Nature once fluid, splatters, then freezes. The seasons fold like boxes into structures of gray, as we see time crystalize.

The AI cuts the atmosphere into rectangles and cubes, abstract, perfect, but empty of life squeezed into a splatter and gray wave.

The AI slides open a door. It leaks out to become a tight, glacial surface of data cubes, a networked sea of ice.

Under this sea sheet of networked ice, the last mammal breaks through, swims away, and with her our past coded in her genes.

 

 

 

 

 

 

 

 

 

 

Kum-Biocca, H. H, & Kwon, J. H., (2020) A.I.: Artificial Interruption. Art Gallery, The 13th ACM SIGGRAPH Conference and exhibition on Computer Graphics & Interactive Techniques in Asia (SIGGRAPH Asia 2020), Daegu, Korea/Virtual.

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Projection Mapped & 3D Interfaces

 

The current project aims to examine the effects of background on presence and prosocial relationship. Our research team seeks to investigate the impact of virtually realistic graphic image (i.e., 3D image) on the overall experience in virtual reality. We employ “head-tracking“ function to realise more natural art studio. In addition, the design of the current project synchronises time to the spatial layout of the work.