Hyejin Hannah Kum-Biocca,

Ph.D., M.F.A

Assistant Professor,

Digital Design, UI/UX Design, & Human-Computer Interaction 

School of Art and Design,

College of Architecture and Design,

New Jersey Institute of Technology, USA

Associate Director,

Media Interface & Network Design (M.I.N.D. Lab) International

EDUCATION 

Sungkyunkwan (Samsung) University (SKKU), Seoul, Korea, 2015

Department of Interaction Science

Ph.D. Interaction Design (Human-Computer Interaction)

Dissertation: Making Older Art Interactive to increase understanding and 

Appreciation of Visual Perception in Narrative Interaction Museum.

• WCU (World Class University) Grant: Ministry of Education, Korea                            

• BK21+ Global Grant: National Research Foundation of Korea (NRF)

 

Goldsmiths, University of London, London, UK, 1999

Master of Fine Arts                  

• MA in Fine Art, Full time 

• Video Art, Photography, Installation, Media Art

• The British Council Scholarship

• Goldsmiths, University of London Scholarship

 

The University of Newcastle  Newcastle, Australia, 1998

Bachelor of Arts in Visual Arts

• BA in Visual Art, Full time

• Installation, Photography, Sculpture

 

ACADEMIC & RESEARCH POSITIONS 

Dr. Kum-Biocca has been a faculty member or scholar at over 10 research campuses or design programs after graduating with an MFA from Goldsmiths, University of London, UK, and Ph.D. from Sungkyunkwan (Samsung) University. She is an Assistant Professor at School of Art & Design, Digital Design, College of Architecture & Design, New Jersey Institute of Technology, and Associate Director at NJIT M.I.N.D. Lab. She is also BK+ global senior researcher within a project based at the Seoul M.I.N.D. Lab at Konkuk University. 

 

PROFESSIONAL DESIGN EXPERIENCE 

Dr. Kum-Biocca has worked as a Creative Director and UI/UX Designer at leading computer and media companies. Her design experience spans more than 20 years. Most recently, Dr. Kum-Biocca was a lead User Experience Designer at Design Centre, HP (Hewlett- Packard Inc.), HP’s single international design center.  ​

 

DESIGN WORK

Dr. Kum-Biocca has UI/UX design projects and clients including Hewlett Packard (3D printers, interfaces, and user experience), Google, Amazon, Samsung, Korea Telecom, CJ Media, 2018 Winter Olympics, the Korea president’s election campus, and several other high-tech companies. Her art and design work has been featured in over 25 Solo and Group Exhibitions. Her exhibitions have spanned the globe and been displayed in the USA, England, Korea, Singapore, Australia, and Japan. 

 

TEACHING

Dr. Kum-Biocca has received awards for her university teaching. Her teaching experience spans several courses in Design Communication, Digital Media Design, Exhibition Design, Media Art, Interaction Design, UI/UX Design, AR/VR Design, and Human-computer Interaction taught at several universities and design schools include Syracuse University, California State University, Long Beach in the United States, England, Korea, and Singapore for more than 20 years. 

 

RESEARCH AND PUBLICATIONS

Dr. Kum-Biocca’s research areas include Digital Media, UI/UX Design, AR/VR Design, Scientific Data Visualization, Human-Robot Interaction, and Human-Computer Interaction. She is the co-author of more than 20 publications: including three books, several research articles, and international presentations. (ACM-SIGGRAPH, EuroXR, ICA, etc.)

 

FUNDING AND AWARDS

Dr. Kum-Biocca’s research and design work has been supported by grants or external projects from over 10 funding organizations including the National Research Foundation of Korea, Google, Amazon.com, Seoul Design Foundation, Korea Telecom, Seoul Design Festival, Newhouse Endowment, NSF i-Corp small grant, NJIT Nomination Microsoft Faculty Award, Korea Trade-Investment Promotion Agency, Gyeonggi Cultural Foundation, California State University Long Beach and among others. 

SERVICE.  

Dr. Kum-Biocca has been on the Reviewer and Editorial boards of several journals in Visual Communication and Human-Computer Interaction, including MIT’s Presence: Teleoperators and Virtual Environments. She worked on the creation and management of new academic programs and graduate support. programs and graduate support.